Discussion in   Suggestions   started     11 years ago   January 12, 2014, 11:31:02 PM   by   Loial

Harm/Paralyzing Fear modification

Loial
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Topic :   Harm/Paralyzing Fear modification
11 years ago  January 12, 2014, 11:31:02 PM

I am enjoying the non-drama pvp but I just wanted to give a few ideas for some further enhancement.

Harm spell - Possibly adding to the recast or mana cost of the spell. ( I am sure I am not the only one unsure as to many deaths due to the crazy amount of damage this spell can do in very little time.)

Paralyzing Fear Augmentation - Possibly adding a delay to the re-cast of this augment or making the spell the same as any other paralyzing spell on the server, Break on Damage.

As I said, this is just a recommendation and I would really appreciate some player feedback to see just how everyone feels on this as well.

-Loial

Kyn
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336 Posts
#1 Re :   Harm/Paralyzing Fear modification
11 years ago  January 13, 2014, 12:00:19 AM

Good idea. Thank you.

KrazyG
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29 Posts
#2 Re :   Harm/Paralyzing Fear modification
11 years ago  January 13, 2014, 01:50:43 AM

+1 Loial - i belive if there was a slight more delay in the time and *ticks* harm spam does. would help cause as it stands now. the spell is to fast and there is no way to *mini heal* threw or even attemp too also maybe haveing hard caps on the basic (((High End))) PvP Mageing / Necro  Spells. such as Eval Intel / Magery Tactics Anatomy Sordsmenship Necro.. since now the magical clothing is back in play for 50k Tokens - VIA the Token Stone. just my thoughts. i enjoy the pvp here and lately its been very well. just still some minor tweeks with certin spells would not be a bad idea. -- PS. on a side note why would a spell like Dampen Spirit from Cleric Book be *Stackable* when casting over and over and the more you cast it the faster and longer your stamina will drain and drop to the floor. *** We had the same sort of issue with the spell Smite *** which was fixed. everyone have a great day. your pal (KG) The Bud Brothers.

Meta
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238 Posts
#3 Re :   Harm/Paralyzing Fear modification
11 years ago  January 13, 2014, 12:29:55 PM

reduce damage of harm. especially with magic cloth back in action.

keep that long duration of effect on para fear but break on damage *agreed*.

that way instead of getting para feared then having 3 players harm spam you to death while you stand there defenseless, it could be more used to"fear" an opponent out of the fight for a few seconds. para fear an opponent then leave them behind paralyzed in fear.  turn a 3v3 into a 3v2 for a small duration of time. still extremely useful but not cheap as hell. guess it would be just like grasping roots but its still unique cause its a weapon ability instead of a long cast spell.

a side thought on para fear is instead of releasing your opponent completely after damage, they can only move at a walking pace for the duration of the effect. this will allow them to retreat if possible (at a slow pace) and/or cast spells. but still 100% paralyzed before damage is taken.

Taleon
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#4 Re :   Harm/Paralyzing Fear modification
11 years ago  January 13, 2014, 01:33:53 PM

bushido evasion is a good way to beat a harm spam