Discussion in   Suggestions   started     11 years ago   January 18, 2014, 11:36:58 PM   by   Pidgyn

Skill/Stat changes jewelry with ED

Pidgyn
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Topic :   Skill/Stat changes jewelry with ED
11 years ago  January 18, 2014, 11:36:58 PM

Considering the amount of powerful items out there, I would like to suggest the idea to be able to alter a +skill/stat or % to NON-artifact jewelry.  This will allow 3 things:  1) allow players to better tailor their suit to optimize whatever effects they are going for  2)  reinvigorate/give incentive to the ED market  3)  reinvigorate pvmers similarly the way the belt system did by allowing players to put on their luck suits and try to kill mobs with drop rates to allow for some pretty amazing customize-able stuff.


The price(s) I would suggest could either be a flat fee of 50ED for any altered stat/skill or %.  Or you could base it off of 10ED for every +1 or 1% kind of the way if you look at +5skill augment prices (50ED for +5parry/anat/fletching/etc)...


Example:  a ring with +13 musicianship / +11 swordsmanship / +5 STR  /  11% HCI  ---> +13 eval int / +11 swordsmanship /  +5 STR  /  11% LRC  for 100ED (only two things were changed) or 240ED (a total of +13 skill and +11% were changed) depending on which payment example you used. 


The higher payment option would make more sense considering 200ED-300ED is the going rate for a "best in slot" type of item like the peerless boss or doom gauntlet artifacts.  The lower payment option would just generally be accommodating to more of the players who are willing to give the option a try.  Also the lower payment option would help guard against players hoarding ED or creating an imbalance with the generally stable ED ---> Gold and Gold ---> ED price markets.   


On a final note: I want to reiterate that artifact jewelry would not be allowed for customization and also no stat or skill could exceed +15 or 15%:  ie:  that +13 musicianship  / +11 swordsmanship ring could not become a +24 swordsmanship ring, nor even a +11 musicianship  /  +15 swordsmanship ring.  You can only swap the existing + or % to something different, you cannot add/subtract from other values on the jewelry. 


Thank you for your time...


PS: I'm not trying to promote this change and think it imperative, but rather something that could be fun and interesting for the future!

Escobar
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#1 Re :   Skill/Stat changes jewelry with ED
11 years ago  January 19, 2014, 01:13:06 AM

Interesting.. Nice idea. I think the price should be very expensive since +skills on looted jewelry is some of the most difficult to get end-game pieces of gear.


I would suggest something like 250-500ED per property "swap" (Musicianship to swords for example).
  - Even at 500 EDs per single property "swap" - It would still be a very popular purchase, and considering some endgame items have well over 500 ED worth of additions            invested into them..

This should be extremely expensive since once all the gear is acquired, a perfect or near perfect ring and or bracelet is the next and hardest step.


I will note** It would be difficult for the GMs to all remember and stay on the same page for swapping properties such as LRC, LMC, HCI, etc (Due to the fact that the ratio values for these properties are vast and unique to each property, and additionally could be easily overlooked or confused for a different property when performing the "swap".)


  - Therefore, If this were to be an option in the future, I think it would be best and most effectively only allowed for +skills    - (Those are by far the most desired properties on                      Jewelry anyways.)

Meta
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#2 Re :   Skill/Stat changes jewelry with ED
11 years ago  January 19, 2014, 03:05:54 AM

Interesting idea indeed. If something like this were implemented I would vote no property swap. Should only be allowed to increase the property intensity. And it should be expensive. Furthermore I'd vote this not be available from ED, but from something done in game cause having epic jewelry like this will be a big advantage.

Pidgyn
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#3 Re :   Skill/Stat changes jewelry with ED
11 years ago  January 19, 2014, 11:40:07 PM

I will agree with you Escobar that perhaps it should be just +skill alteration since keeping track of the numerous multitudes of differing other stats would be daunting and arduous , I just wanted to somewhat steer away from the current trend of +skills currently being the only goals for end-game suits of players. 


Also I agree the price should be high, but I'd be wary of "rich getting richer" by allowing players with only super-high amounts of donation or EDs to obtain these possible changes to their jewelry.  Not everyone can afford a 500ED or more item, but 200-300ED is, I think, within the ability for any intelligent player to obtain through trades of services or selling in game items.  High prices will only allow for the inflation of the Gold to ED purchases between players.  EDs are only worth what players are willing to pay for them, and currently, the Gold to ED amount is significantly high (but that's opinion, not fact based)...


Lastly, a TOTALLY think Meta might be onto something with the whole "in game quest" completion option to open this ability for players.  I fought very hard for a level-able spell book and suggested something quite similar about having to turn in 1 of each magi quest reward (each magi quest reward is random so obtaining all these items would be difficult to "turn in") or 10 of one specific magi quest item (10 magi staffs)... I forget the exact numbers suggested but it was somewhat reasonable and I though would allow to help reinvigorate the magi quests.  Perhaps to obtain a +skill change from a GM would require a player to obtain one item from the magi quest, one item from the pirate quest, one item from another quest...this would reinvigorate these quest....


I personally thought a level-able spell book to distinguish mages from dexers was a great idea but i'm not sure how closely it was evaluated, so I highly doubt something like this would be implemented.


Thank you both Escobar and Meta for responding!  It's an exciting idea I think... end-game content is hard to find in mmorpgs but just trying to add ideas to a great server that has many other customization and isn't closed to the suggestions of others for ideas to help out!

Meta
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#4 Re :   Skill/Stat changes jewelry with ED
11 years ago  January 20, 2014, 02:35:18 PM

I totally understand and agree with donation items. but i believe some items especially end game items like this, you should have to play the game to acquire.

Wesley
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#5 Re :   Skill/Stat changes jewelry with ED
11 years ago  January 20, 2014, 02:43:19 PM

I totally concur with Meta. This shard needs to stick with the F2P stigma. Not P2W.

Kyn
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#6 Re :   Skill/Stat changes jewelry with ED
11 years ago  January 20, 2014, 03:00:16 PM

Interesting.. Nice idea. I think the price should be very expensive since +skills on looted jewelry is some of the most difficult to get end-game pieces of gear.


I would suggest something like 250-500ED per property "swap" (Musicianship to swords for example).
  - Even at 500 EDs per single property "swap" - It would still be a very popular purchase, and considering some endgame items have well over 500 ED worth of additions            invested into them..

This should be extremely expensive since once all the gear is acquired, a perfect or near perfect ring and or bracelet is the next and hardest step.


I will note** It would be difficult for the GMs to all remember and stay on the same page for swapping properties such as LRC, LMC, HCI, etc (Due to the fact that the ratio values for these properties are vast and unique to each property, and additionally could be easily overlooked or confused for a different property when performing the "swap".)


  - Therefore, If this were to be an option in the future, I think it would be best and most effectively only allowed for +skills    - (Those are by far the most desired properties on                      Jewelry anyways.)


This will not happen. Ever. Donation items are meant to be a game enhancer and can all be obtained for FREE at one time or another in the game. We are not a "pay to win" shard. We do depend on kind members of the community to assist us in paying the bills and keep development rolling but I can say with great confidence that allowing users who donate to modify properties on items is not going to happen while I am here. Ever.

Escobar
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115 Posts
#7 Re :   Skill/Stat changes jewelry with ED
11 years ago  January 20, 2014, 03:08:11 PM

Sounds good to me, keeps an element of improvement in the server always since acquiring a perfect Jewel is like 1 in a billion - Which is the way it should be! :)

Sturger
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#8 Re :   Skill/Stat changes jewelry with ED
11 years ago  January 23, 2014, 11:38:36 AM

Kyn... you dah man!