Sockets/Augments

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Socket System

Augmentroom.png

The Custom Socket System allows you to add custom attributes to a weapon, armor or jewelry. You can add up to 5 sockets/slots on one item.

  • There is a display of all the augments at Lord British Castle
  • You must gain a minimum 110 blacksmith and 100 Item ID skill and then obtain augments/socket jewels/skulls/runes by defeating high end monsters. These augments are random and drop in the monster's loot packs
  • You must first obtain a socket deed, they range from +1 to +5 sockets, by completing the blacksmith bulk order deeds (BODS)
  • You can select many items to socket, such as armor, weapons, and jewelry. Please limit to these items only.
  • In general, you cannot socket clothing, there are a few exceptions where a piece of clothing was specifically scripted to act like armor. Also see Armored Clothing
  • You can have a GM apply the socket deeds or add up to 5 sockets on an item for 50 Evolution Dollars each. There is no risk of loss or failure with this method.
  • Players can add the augments to the sockets with the ItemID skill
  • Sockets are permanent, and players cannot remove them without cost! Make sure you research before adding. it is very expensive to fix mistakes on your rare items
  • There is a max of 5 skills on any item (do not over socket, if you add over 5 on an item they will not work, and it is permanent)

Wiping an Item

We do now allow players to wipe augments off an item, which removes ALL the augments off the item, no exceptions. It costs 100 Evolution Dollars to wipe an item and you lose all the augments, only the sockets will remain.

Make sure you plan your weapon, sockets and augments carefully before you add them to a prized item!

WARNING:

  • You will NOT be reimbursed for any losses or mistakes, no matter the item!
  • Once you add a socket it is permanent, so make sure you choose wisely!

Augs.png

Custom Augments

Augments guide.png

This is a list of the NEW custom augments we have added to the socket system:

  • Glimmering Feluccian Ruby Added: +5 Tailoring
  • Glimmering Feluccian Marble Added" +5 Tinkering
  • Glimmering Imperial Topaz: +5 Bushido
  • Glimmering Black Jasper: +5 Ninjitsu
  • Glimmering Scoria: Remove Trap Augment
  • Glimmering Shale: Lockpicking Augment
  • Glimmering Crystal Quartz
  • Glimmering Smokey Quartz
  • Glimmering Dark Jade
  • Glimmering Blue Sapphire
  • Glimmering Flint
  • Glimmering Basalt
  • Glimmering Sodalite
  • Glimmering Turquoise
  • Glimmering Aplite
  • Glimmering Green Aventurine
  • Glimmering Amazonite
  • Glimmering Amethyst
  • Glimmering Glimmering Coal
  • Glimmering Crystal Quartz
  • Glimmering Blue Kyanite
  • Glimmering Coral
  • Glimmering Smoky Quartz
  • Glimmering Painite
  • Glimmering Musgravite
  • Glimmering Taaffeite
  • Glimmering Blue Pearl
  • Glimmering Rose Quartz
  • Glimmering Spodumene
  • Glimmering Emerald Pearl
  • Music augment
  • Provocation augment
  • Discordance augment
  • Magma Of The Iron Forge
  • Pit Lord Magma
  • Glacial Ice Augment
  • Enhanced Candy Cane Augment
  • Rhaegel Claw Augment
  • Rhaegel Scale Augment
  • Viserion's Heart Augment
  • Rhaegel Claw Augments
  • Vortex Strike
  • Mythic Amber
  • Ancient Amber
  • Legendary Amber
  • Tiamat's Decree
  • Broddr Rune
  • Rite of Exorcism
  • Summoning Card

Special Attack Augments

  • Stamina Drain

Description: Drains Stamina from the target (Note: Drains Stamina from target, does not leech it)
Minimum Stats/Skills: 40 Str, 40 Dex
Consumes: 30 Mana, 5 Stamina, 1 Ginseng, 2 Garlic

  • Paralyzing Fear

Description: Paralyzes the target then causes it to flee
Minimum Stats/Skills: 40 int, 30 Necromancy
Consumes: 10 mana, 10 stamina, 5 hits, 10 karma, 1 Head

  • Puff of Smoke

Description: Makes the Attacker Invisible (Note: Makes you invisible)
Minimum Stats/Skills: 40 Dex, 50 Stealth, 50 Hiding
Consumes: 20 Mana 40 Stamina 2 Spider silk

  • Mind Drain

Description: Drains mana from the target (Note: Drains mana from target, does not leech it)
Minimum Stats/Skills: 40 int 50 magery
Consumes: 10 mana 5 stamina 5 hits

  • Gift of Health

Description: Restores attackers full Health (Note: Restores your health)
Minimum Stats/Skills: 30 int, 75 healing
Consumes: 40 mana, 20 stamina, 2 ginseng, 2 mandrake root, 50 gold

  • Gift of Health (sheild)

Description: Absorbs damage as health
Minimum Stats/Skills: 30 int
Consumes: 40 mana 30 stamina 4 ginseng 4 mandrake root

  • Vortex Strike

Description: Calls an Energy vortex to aid you in battle (Note: Plops a EV right on your enemy)
Minimum Stats/Skills: 30 int, 60 magery
Consumes: 30 mana, 20 stamina, 3 diamonds

  • Spike Shield (shield)

Description: Returns damage to an attacker
Minimum Stats/Skills: 30 str 30 dex, 75 Tactics
Consumes: 20 stamina 3 pigiron

  • Triple Slash

Description: Deals triple the max damage of the weapon
Minimum Stats/Skills: 100 Str, 100 Dex, 75 Arms Lore
Consumes: 50 mana, 50 stamina, 15 hits, 1 Mandrake Root

Sockets and their Bonuses

Updated by Gustamota 3/2023

Sockets and their Bonuses

Jewel Sockets Weapon Shield Armor Creature
Mythic Diamond 3 40 Hit Physical Area 5 All Resists 32 Attack Chance 32 Str
Legendary Diamond 2 25 Hit Physical Area 3 All Resists 20 Attack Chance 20 Str
Ancient Diamond 1 10 Hit Physical Area 1 All Resists 8 Attack Chance 8 Str
Mythic Amethyst 3 17 Damage 9 Str 16 Defend Chance 5 Max Damage
Legendary Amethyst 2 10 Damage 5 Str 10 Defend Chance 3 Max Damage
Ancient Amethyst 1 4 Damage 2 Str 4 Defend Chance 1 Max Damage
Mythic Sapphire 3 40 Hit Cold Area 25 Cold Resist 15 Int 32 Int
Legendary Sapphire 2 25 Hit Cold Area 15 Cold Resist 8 Int 20 Int
Ancient Sapphire 1 10 Hit Cold Area 6 Cold Resist 3 Int 5 Int
Mythic Ruby 3 40 Hit Fire Area 25 Fire Resist 32 Hits 32 Armor
Legendary Ruby 2 25 Hit Fire Area 15 Fire Resist 20 Hits 20 Armor
Ancient Ruby 1 10 Hit Fire Area 6 Fire Resist 8 Hits 8 Armor
Mythic Tourmaline 3 25 Swing Speed 15 Reflect Physical 15 Reflect Physical 5 All Resists
Legendary Tourmaline 2 15 Swing Speed 8 Reflect Physical 8 Reflect Physical 3 All Resists
Ancient Tourmaline 1 5 Swing Speed 3 Reflect Physical 3 Reflect Physical 1 All Resists
Mythic Emerald 3 40 Hit Poison Area 20 Poison resist 25 Dex 32 Dex
Legendary Emerald 2 25 Hit Poison Area 15 Poison resist 15 Dex 20 Dex
Ancient Emerald 1 10 Hit Poison Area 6 Poison resist 6 Dex 8 Dex
Mythic Amber 3 40 Hit Energy Area 25 Energy Resist 32 Hits 32 Armor
Legendary Amber 2 25 Hit Energy Area 15 Energy Resist 20 Hits 20 Armor
Ancient Amber 1 10 Hit Energy Area 6 Energy Resist 8 Hits 8 Armor
Mythic Star Sapphire 3 40 Hit Cold Area 25 Cold Resist 15 Int 32 Int
Legendary Star Sapphire 2 25 Hit Cold Area 15 Cold Resist 18 Int 20 Int
Ancient Star Sapphire 1 10 Hit Cold Area 6 Cold Resist 3 Int 5 Int
Mythic Skull 3 9 Mana Leech 9 Life Leech 5 Mana Regen 5 Hits Regen n/a 85 Hits
Legendary Skull 2 5 Mana Leech 5 Life Leech 3 Mana Regen 3 Hits Regen n/a 50 Hits
Ancient Skull 1 2 Mana Leech 2 Life Leech 1 Mana Regen 1 Hits Regen n/a 20 Hits
Crystals Sockets Weapon Shield Armor Jewelry
Fen Crystal 2 Spell Channeling Spell Channeling Mage Armor Mage Armor
Bal Crystal 2 10 Resist Fire 10 Resist Fire 10 Resist Fire 10 Resist Fire
Radiant Bal Crystal 4 25 Resist Fire 25 Resist Fire 25 Resist Fire 25 Resist Fire
Fre Crystal 2 10 Enhance Potions 10 Enhance Potions 10 Enhance Potions 10 Enhance Potions
Radiant Fre Crystal 4 25 Enhance Potions 25 Enhance Potions 25 Enhance Potions 25 Enhance Potions
Jal Crystal 2 10 Resist Poison 10 Resist Poison 10 Resist Poison 10 Resist Poison
Radiant Jal Crystal 4 25 Resist Poison 25 Resist Poison 25 Resist Poison 25 Resist Poison
Kal Crystal 2 10 Resist Physical 10 Resist Physical 10 Resist Physical 10 Resist Physical
Radiant Kal Crystal 4 25 Resist Physical 25 Resist Physical 25 Resist Physical 25 Resist Physical
Pol Crystal 2 50 Durability 50 Durability 50 Durability 6 Attack Chance
Radiant Pol Crystal 4 125 Durability 125 Durability 125 Durability 15 Attack Chance
Ral Crystal 2 10 Resist Energy 10 Resist Energy 10 Resist Energy 10 Resist Energy
Radiant Ral Crystal 4 25 Resist Energy 25 Resist Energy 25 Resist Energy 25 Resist Energy
Rho Crystal 2 1 Faster Casting 1 Faster Casting 1 Faster Casting 1 Faster Casting
Radiant Rho Crystal 4 3 Faster Casting 3 Faster Casting 3 Faster Casting 3 Faster Casting
Rys Crystal 2 1 Faster Cast Recovery 1 Faster Cast Recovery 1 Faster Cast Recovery 1 Faster Cast Recovery
Radiant Rys Crystal 4 3 Faster Cast Recovery 3 Faster Cast Recovery 3 Faster Cast Recovery 3 Faster Cast Recovery
Tal Crystal 2 10 Resist Cold 10 Resist Cold 10 Resist Cold 10 Resist Cold
Radiant Tal Crystal 4 25 Resist Cold 25 Resist Cold 25 Resist Cold 25 Resist Cold
Tor Crystal 2 10 Lower Reagent Cost 10 Lower Reagent Cost 10 Lower Reagent Cost 10 Lower Reagent Cost
Radiant Tor Crystal 4 25 Lower Reagent Cost 25 Lower Reagent Cost 25 Lower Reagent Cost 25 Lower Reagent Cost
Vel Crystal 2 4 Lower Mana Cost 4 Lower Mana Cost 4 Lower Mana Cost 4 Lower Mana Cost
Radiant Vel Crystal 4 10 Lower Mana Cost 10 Lower Mana Cost 10 Lower Mana Cost 10 Lower Mana Cost
Wol Crystal 2 2 Self Repair 2 Self Repair 2 Self Repair 6 Defense Chance
Radiant Wol Crystal 4 5 Self Repair 5 Self Repair 5 Self Repair 15 Defense Chance
Wyr Crystral 2 80 Luck 80 Luck 80 Luck 80 Luck
Radiant Wyr Crystal 4 200 Luck 200 Luck 200 Luck 200 Luck
Xen Crystal 2 5 Spell Damage 5 Spell Damage 5 Spell Damage 5 Spell Damage
Radiant Xen Crystal 4 12 Spell Damage 12 Spell Damage 12 Spell Damage 12 Spell Damage


RME and Seeds Enhancement

See RME_and_Seeds)

List of Items You Cannot Socket

You CAN socket most armor, jewelry, and talisman

In general, you CANNOT socket clothing.

Exceptions to the Rules

  • Crafted Armored Clothing
  • Dragon Cloak
  • Hooded Shroud of the Magi
  • Blackbelt (only with deed)
  • Hakama of the Emperor (Armored)
  • Dark Father Wrapping
  • Wizard Robe

There are many more custom items that were coded as armor and modified to look like clothing that can accept sockets, but in general if you crafted it from the clothing menu it cannot be socketed

Items you cannot socket

  • Mithril Talisman
  • Mondain Legacy era talismans
  • Most belts are clothing
  • Most footwear is clothing