Discussion in   Coding Corner   started     10 years ago   July 28, 2013, 10:56:25 PM   by   Keldon

Playing with Mob skills and abilities

Keldon
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Topic :   Playing with Mob skills and abilities
10 years ago  July 28, 2013, 10:56:25 PM

I took the base weapon smuggler mob I had created and decided they need to be branched out some.  I created a mob with a lot less hp but parry and bushido.  I gave the mob a 2 handed weapon and 2 weapon specials.  Best I can tell the mob will also heal itself for 35 hp every time it hits something.


this mob is meant to be paired with an archer and a mage.


My general thinking on these mobs is that if players can optimize themselves maybe the mobs could use a little optimization also.  I started with a Melee mob since that is what I understand the most.

Keldon
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#1 Re :   Playing with Mob skills and abilities
10 years ago  July 29, 2013, 05:47:06 AM

The 3 mobs I thought about while at work this week.


The melee basically is a high parry rate with a life leech, set to target the closest.


The archer will target the strongest and if your not a player will do 5x damage.  The archer is also set up to heal itself.


The mage will target the weakest and is set to have basically all the mage skills.  I need to optimize this one a little bit more.  Would love to have it cast a finisher nuke if a target gets below say 20% health.



Kyn
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#2 Re :   Playing with Mob skills and abilities
10 years ago  July 29, 2013, 09:42:47 AM

The 3 mobs I thought about while at work this week.


The melee basically is a high parry rate with a life leech, set to target the closest.


The archer will target the strongest and if your not a player will do 5x damage.  The archer is also set up to heal itself.


The mage will target the weakest and is set to have basically all the mage skills.  I need to optimize this one a little bit more.  Would love to have it cast a finisher nuke if a target gets below say 20% health.


On Evolution we are using a semi-custom AI system for necro/mage and other hybrid casters. If you'd like I can give you some information regarding the AI system so that you can integrate the AI 2.0 (as opposed to the standard RunUO AI) into your mobiles :)

Keldon
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#3 Re :   Playing with Mob skills and abilities
10 years ago  July 29, 2013, 10:27:36 AM

oh that would be sweet, would give the mage a nice boost.